The mix

Fixing common AI-song problems

Mushy, washed-out drums, and sound that drifts from left to right.

Suno and other generators often bounce songs with the same two faults: drums that sound washed out, flat, and mushy, and a stereo picture that drifts from one side to the other and back. Simple mode has a one-tap fix for each, under Fix a common AI-song problem. Tap to turn a fix on, tap again to turn it off. Each tap is one undo, and you hear it straight away while the song plays.

Washed-out, mushy drums

Tap Tighten drums. On a split song the drums part gets a cut around 400 Hz for the mush, a little lift around 4.5 kHz for the snap, a compressor with a slow attack so each hit's front edge gets through, and a light gate that shortens the washy tails. On a whole song, without a split, it works gently on everything: the same cut and lift with softer compression, and no gate, because a gate would chop into the rest of the song.

For the strongest result, split first, then tighten:

  1. 01

    Split on our server

    Press Cleaner split on our server. It uses one of this month’s server splits. The drums come out as their own part. The quick split on this computer is a filter and does not really separate drums, so for this problem the server split is the one that helps.

  2. 02

    Press Make it sound finished

    It now works on each part, and clears the low-mid mud that makes drums sound small.

  3. 03

    Tap Tighten drums

    Now it works on the drums alone. Play the chorus and switch Before and After.

  4. 04

    Tap Big and punchy

    Optional. Drums and bass hit harder overall.

  5. 05

    Take Warmer down

    Open Fine-tune and move Warmer to the left. Warmer adds low body, and on mushy drums that body is the mush. Then raise More punch if the hits still feel soft.

  6. 06

    Lift the drums part

    In Pro, raise the drums fader one or two dB so the hits sit in front of the wash.

Want different amounts? A connected AI tool can set them on the drums part alone: a compressor with a slower attack so each hit's front edge gets through, a cut around 300 to 500 Hz for the mush, a small lift around 4 kHz for the snap, and a gate to shorten the washy tails. Ask in plain words, for example: on the drums part, cut 400 Hz by 3 dB, add 2 dB at 4 kHz, and compress with a 20 ms attack. See Connect a tool.

Sound drifting from left to right

Tap Steady stereo. It narrows the whole song to about two thirds of its width, so the drift is much less noticeable. On a split song the rest part, where generated songs usually wander, is narrowed harder, to half. Voice, drums, and bass stay as they are. If it still drifts:

  1. 01

    Turn off Around you

    Around you places parts around your head on headphones. Rule it out first.

  2. 02

    Take Wider all the way left

    Open Fine-tune and move Wider to the left. It narrows a little more on top of Steady stereo. Wide and airy does the opposite, so skip that card for this song.

  3. 03

    Check it on a phone

    If the chorus thins out on one speaker, the song needs narrowing further.

A connected AI tool can narrow further, or narrow only the part that drifts. Width 0 is mono, which stops all drift but also all width.

Picking a style under Fine-tune replaces the track and master effects, so it turns both fixes off. Tap them again afterwards if you still want them.

These are fixes after the fact. Orbit Waves cannot rebuild drums the generator smeared, or remove swirl baked into the bounce. It can make both much less noticeable. If the generator lets you, export its stems: separate parts from the source always beat parts split out of a finished bounce.